Oscar G. Jasso is a video game designer and engineer specialized in game level design, environment art, and gameplay design with experience in different tools and methodologies for interactive media development.

In 2010 he completed his Industrial Engineering B.S. degree at Autonomous Metropolitan University (UAM) in Mexico City. From 2012 to 2015, he dedicated his spare time to acquire skills in digital arts such as 3D modeling and sculpting, conceptual design for games, film and audio editing, as well as digital illustration, while working as Business Development Specialist for the oil and gas industry.

In 2015 he started his postgraduate studies in Game Level Design at Sheridan College in Ontario, Canada, with the aim to dedicate himself full-time to the gaming industry. Since then, he has participated as a game designer in different projects.

Nowadays Oscar is a lecturer and game designer at MST Design School , teaching in different disciplines such as 3D Environment Art, Level Design, Concept Design, as well as acting as game designer/director for MST Design Studio.


Development tools:
  • Unity 3D
  • Unreal Engine
  • Autodesk Maya, 3DS Max, Mudbox
  • Zbrush
  • Photoshop, Illustrator

Relevant projects:
  • Into the Vortex
  • Catscape (MST Design Studio / Nuke Games)
  • Cat Strange (LEIVA/CENART 2017)

Professional interests:
  • AAA PC and console games
  • Personal and group indie projects for commercial purposes
  • Non-casual mobile games

Favorite games:
  • Super Mario Bros 3 and Mario 64
  • Megaman classic series
  • Doom series
  • The Legend of Zelda series
  • Turok 1 & 2
  • GTA San Andreas and GTA V
  • Prince of Persia: Sands of Time & Warrior Within
  • God of War series
  • Starcraft II
  • Metal Gear saga
  • Castlevania II: Simon´s Quest, and Castlevania: Circle of the Moon
  • Metroid Prime series
  • Dark Souls series
  • Journey